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Yield! Fall of Rome – Review

Rome wasn’t built in a day, and neither was Yield! Fall of Rome. Back in February, we already took a look at an Early Access build of Billionworlds’ 4X strategy title. Since then, Yield! has seen a multitude of additions, changes, and tweaks, leading up to the game’s full 1.0 release this month. We described Yield! as a faster, simpler version of Civilization, and while we thought it had a solid core loop, the build we tried was still light on content and was missing a unique hook. With the game now having fully been released, it seemed like the right time to jump back into Yield! and see if our earlier remarks had been addressed. Story The 4X strategy genre typically doesn’t lend itself very well to swooping story arcs, and Yield! is not different in this regard. Narrative elements are little more than framing devices, used to give sparse context for why the different factions are rising up against Rome. The Early Access version included just two factions: the Huns and the Britons, with Yield!’s full release adding an additional six. Although each of these eight factions gets its own self-contained campaign, the game only loosely sketches their historical role within Rome’s twilight. The addition of hero leaders does help with injecting personality into each run, and campaigns feel more purposeful now, but even then, Yield! lacks the lavish writing and scripted storytelling needed to achieve narrative resonance. Graphics There weren’t any major visual overhauls applied to Yield!’s board-game aesthetic. Not that there needed to be, mind you, as the clear, hex-based maps, brightly colored factions, and stylized unit models make for effortless battlefield readability. The introduction of new factions does result in more visual variety, thanks to faction-specific touches. The introduction of leader characters in particular adds some welcome personality, although the cartoonish art style doesn’t escape the “mobile game” aesthetic vibe. The clean UI and easy-to-read visuals underline Yield!’s streamlined, fast-paced gameplay, with the added benefit that the fairly simplistic art style isn’t too demanding, resulting in a buttery smooth performance. Sound When it comes to audio, Yield! delivers a functional soundscape, but not a memorable one. The game’s soundtrack remains understated, and there’s still not much cultural distinction in the audio between factions, which feels like a missed opportunity given the historical setting. Full-fledged voice acting would’ve helped here, especially with the different figureheads for each faction. Gameplay The core gameplay experience of Yield!’s Early Access build has remained largely the same, so we won’t be going over the basics again -we’ll refer you to our earlier impressions for that. Instead, we’ll be focusing on what’s new and improved here. As mentioned earlier, six new factions have been added, for a total of eight. Each of these has distinct campaign arcs, complete with unique units, starting conditions, and leaders with skills and attributes that can turn the tide of a scenario. The victory point system, where you earn crowns for achieving specific objectives, is still in place. However, objectives now feel both more varied and purposeful, often forcing you to balance short-term strategic strikes with long-term economic plays. The streamlined, turn-limited pacing from the Early Access build remains intact, but there’s simply more to do and more ways to get there. It’s not just the addition of leaders, factions, and objectives that makes Yield! feel like a more complete game either. New game modes, including ten “divine challenges” and a hard mode, offer both a higher difficulty and replayability for players who feel confident that they’ve mastered Yield!’s basics. The standout addition is the custom campaign generator, however. It offers infinite randomized maps and objectives, ensuring that there’s always a new and unique run waiting for you. We’ve also dipped our toes into Yield!’s multiplayer, and while it was obvious that this part of the game has seen some serious upgrades as well, with lobbies, AI opponents, co-op, leaderboards, and in-game chat, we also quickly learned that our skills as a budding warlord weren’t as well-developed as we thought. Be humble in victory and gracious in defeat indeed. One area where Yield! still falls somewhat short compared to other 4X strategy titles is diplomacy. You’d expect that the addition of leaders to each faction would open up this aspect, as these are inherently political figures. In practice, though, anything to do with diplomacy, whether that’s forming alliances or setting up long-term negotiations, remains minimal in Yield!. This isn’t necessarily a flaw if you accept Yield! for the brisk, tightly designed race to hit victory conditions it sets out to be. However, it’s still worth noting for anyone expecting Civilization’s web of international intrigue. Yield!’s focus is instead on tactical combat, sharp resource trade-offs, and making every turn count. If that sounds like your cup of tea, then this is a title worth checking out. That’s without even getting into the game’s excellent value: with a €19.99 RRP, the game definitely gives other genre entries a run for their money. Conclusion Our initial impressions of Yield! were already positive, and the full release reconfirms that this is an excellent entry in the 4X strategy genre. The Early Access build of the game showed a solid gameplay foundation. The core of the gameplay hasn’t fundamentally changed, but thanks to the addition of new factions, leaders, and additional modes, Yield! feels far more complete. The game knows exactly what it wants to be too: fast, focused, and accessible without sacrificing meaningful decisions. It occupies a niche that other entries in the genre don’t, and for that reason alone, it already deserves a spot in the library of any 4X strategy fan.

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