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Maroc Maroc - 3RD-STRIKE.COM - A La Une - Aujourd'hui 03:20

Robbing Time – Preview

With an overabundance of party games such as The Outlast Trials, R.E.P.O., Murky Divers, The Headliners, and many more, it’s hard to separate the good titles from the bad ones, especially considering how many new ones are released almost weekly. The formula feels a bit overdone lately, especially as every developer seems to be jumping on the bandwagon. For example, we recently had the displeasure of playing Mining Company, a title that tried to mimic the experience of both Lethal Company and Minecraft. Sadly, the game felt unpolished, bland, and frustrating. Today, we have a new contender on the horizon, namely Robbing Time, a game in which you’ll be playing as a robber in a universe where superheroes are a common occurrence. The game is currently out in Early Access, and we have already enjoyed what it has to offer. Robbing Time is a game very much like the aforementioned titles, where you’ll have to work together with other players to reach a common goal. In this case, you’ll have to break into different structures, avoid detection, and bring in the big bucks. This would not be too difficult if it weren’t for the fact that there are superheroes defending the premises. If you happen to get caught by one, you’ll meet your untimely demise. It’s as straightforward as that. The game currently doesn’t have a storyline, but it doesn’t really need one to be interesting. All in all, the presentation is fairly decent, albeit a bit basic. The character models have a lot of rough edges, but they still look decent enough. The locations look decently designed, have quite a bit of clutter in them, but the location variety feels a bit lacking at the moment. The sound design also feels like it’s not fully polished yet, but we did appreciate that the superheroes came with their own tune(s) and that there was a tiny bit of voice acting present in the game. The music didn’t blow us away, however. The game can be played with up to five players, which is already nice, as many similar games like this are often restricted to four players. You’ll somewhat have to work together and communicate where the enemies are or where objectives can be found. In most missions, you’ll have to either find explosives to blow up a wall, power on switches, or find a drill to break into a safe. We do hope a few more objectives are added in the future, as you’ll be doing the same ones over and over here. The controls are decent, the different consumable items are interesting, and the general foundation is already present. Even though Robbing Time already has a solid foundation, the current gameplay loop is a bit too basic, as you’ll be done with what the game has to offer in roughly one play session with friends. There’s a huge ‘if’ here, however, as you’ll have to actively contribute to clearing the levels, as your income is not shared. This means that, if you don’t steal money, you won’t get a monetary reward at the end of the level. Also, if you perish during the level, and another player revives you, the player doing the reviving will steal half the money you currently have. With the money, you can buy new crafting stations where you can purchase items, but you can also buy tattoos that give you passive boosts or skins for your characters. Most of these unlocks you can probably buy in one or two sessions, which once again shows that there is a lack of content. Conclusion Robbing Time is already a fairly interesting experience in its current state, but things sometimes feel a bit too basic to ensure the game’s longevity and replay value. You’ll play through everything the title has to offer in roughly one gaming session, with only a few extra items to unlock in a possible second session. Nonetheless, the concept is amusing, the foundation is already present, and we are very curious to see how the game will evolve over the coming months.

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